Sony Acid 6.0 Free Download4/14/2021
These Sections are identified by coloured bars above the Timeline, and users can enter a name for each Section.Having survived and indeed prospered since Sonic Foundry were taken over by Sonys Media Software division, Acid Pro has now reached version 6.When I reviewed version 5 back in the April 2005 issue of SOS three new features really stood out: Groove Mapping, the Media Manager and Rewire client support.
The latter in particular was a real leap forward, making Acid much easier to integrate with most MIDI Audio sequencers. ![]() However, Sony have clearly been busy listening to the Acid user base, because the obvious highlights of the new version are the significant improvements to the audioMIDI recording and editing capabilities. And to top off the new features, Sony obviously have a good working relationship with Native Instruments, as Acid Pro 6 is supplied with a custom version of NIs Kompakt VST Instrument that includes a 2GB sample library. Acid s key function has always been the real-time pitch-shifting and time-stretching of audio loops. These can be manipulated together or independently making it easy, for example, to alter the tempo of pre-recorded drum loops to match a project, or to pitch-shift a bass loop to fit the project key. Loops can be stored in an Acid ised format which contains information about the original recording tempo, length (in beats) and root-note pitch, and many commercial loop libraries are supplied ready- Acid ised. Like Ableton Live and NIs Intakt in its Time Machine mode, Acid uses granular resynthesis for time-stretching. The results are generally excellent, although as with any pitch-shifting or tempo-stretching, the process only works within certain limits before audio artifacts appear. This makes the mixing and matching of loops so simple that, with the right combination of loops, even non-musicians can use it to create very impressive results. Despite my complimentary comments about how easy Acid is to use, one criticism of the user interface in earlier versions, compared with some competing products, is that each audio loop used within a project required its own track within the Track List. While this did keep things conceptually simple, and despite the very welcome addition of nestable Folder tracks in version 5, navigation around projects that used large numbers of loops (and therefore tracks) could feel a little clumsy at times. As in any other mainstream audio application, track-level processing such as effects plug-ins is then applied to all the audio clips positioned on that track. To the user, this is a seemingly simple change although Im sure it has involved some considerable programming work within the audio engine but for Acid regulars, it will take some getting used to. Double-clicking a loop within the Explorer window still creates a new audio track within the Track List, ready for that loop to be placed upon, but loops can also be dragged from the Explorer on to existing tracks and positioned alongside other clips. If clips are positioned to overlap, automatic crossfades are created. First, it is easier to keep track counts to a manageable size, making project navigation easier. Second, if similar loop types are placed upon a single track (for example, various drum loops or various bass loops), only a single instance of any VST effect is required to process them. This could have been achieved via a buss in previous versions, but the new arrangement is both more flexible and easier to configure. With a loop region defined on the Timeline, the Insert Section menu option (or ShiftS keyboard shortcut) will turn that loop region into a Project Section.
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